Witcher 3 Limited Save Slots

Jan 06, 2020 You can save whenever you want in The Witcher 3, which often comes in handy, since you can find yourself faced with enemies that you don’t feel you have any chance of defeating unless you toddle. It came as a nasty surprise yesterday that I can only have about a dozen saves in The Witcher 2 for Xbox 360. An RPG of this size that is this recent should not have this issue, especially from a recent franchise. They should at least warn you somehow if this is the case. Does anyone know if there will be limited save slots in the third installment?

Are you looking to build the ultimate Witcher character? In this guide, you'll learn everything about The Witcher 3: Wild Hunt Mutagens. Learn what they are, what they do, and the decoctions they help make to turn you into a formidable foe.

Be sure to check here for more guides to help you achieve success throughout your journey. The Guide to the Alchemy Skill Tree will be beneficial in combination to this one when dealing with Mutagens.

Here in this guide you'll find everything associated with:

Mutagens

Mutagens are used in combination with character abilities to give bonuses to your character Geralt of Rivia. These items are obtained from slaying monsters throughout the Northern Realms.

Types of Mutagen:

There are common, lesser mutagens, and then there are mutagens dropped from specific monsters killed for Geralt's Witcher contracts.

There are also three colors of Mutagen: red, green, and blue. Each color coincides with the specific skill trees.

Witcher
  • Red: Attack Power bonuses in the Combat Sign area
  • Green: Alchemy and bomb bonuses; increases Vitality
  • Blue: Increases Sign Intensity
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Mutagen Name

Bonus

Price

Weight

Lesser Red Mutagen

Attack Power +5%

20

0.1

Lesser Green Mutagen

Vitality +50

20

0.1

Lesser Blue Mutagen

Sign Intensity +5%

20

0.1

Katakan Mutagen

Attack Power +10%

20

0.1

Arachas Mutagen

Vitality +150

20

0.1

Cockatrice Mutagen*

Sign Intensity +10%

20

0.1

Archgriffin Mutagen

Attack Power +10%

20

0.1

Griffin Mutagen

Vitality +150

20

0.1

Water Hag Mutagen

Attack Power +10%

20

0.1

Nightwraith Mutagen

Vitality +150

20

0.1

Ekimmara Mutagen

Vitality +150

20

0.1

Chort Mutagen

Sign Intensity +10%

20

0.1

Foglet Mutagen

Sign Intensity +10%

20

0.1

Wyvern Mutagen

Attack Power +10%

20

0.1

Doppler Mutagen

Attack Power +10%

20

0.1

Troll Claw

Vitality +150

20

0.1

Noonwraith Mutagen

Vitality +150

20

0.1

Succubus Mutagen

Attack Power +10%

20

0.1

Greater Foglet Mutagen

Sign Intensity +10%

20

0.1

Fiend Mutagen

Vitality +150

20

0.1

Forktail Mutagen

Sign Intensity +10%

20

0.1

Grave Hag Mutagen

Vitality +150

20

0.1

Wraith Mutagen

Vitality +150

20

0.1

Earth Elemental Mutagen

Sign Intensity +10%

20

0.1

Ekhidna Mutagen

Sign Intensity +10%

20

0.1

Ancient Leshen Mutagen

Sign Intensity +10%

20

0.1

Basilisk Mutagen

Sign Intensity +10%

20

0.1

Werewolf Mutagen

Attack Power +10%

20

0.1

Nekker Warrior Mutagen

Attack Power +10%

20

0.1

Leshen Mutagen

Sign Intensity +10%

20

0.1

Mutagen Slots

The ability slots in the Character Screen are divided into groups of three. Each of these has a mutagen slot to provide special bonuses to the abilities in that group. Since there are only three types of mutagen and four mutagen slots, double up where needed for the bonuses. If you use mutagens that coordinate with the abilities, you’ll get even higher bonuses; e.g. Green Mutagen combined with Alchemy abilities.

You start the game with no Mutagen Slots unlocked, but by the time you reach Level 28, all four slots will be unlocked.

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Decoctions

Decoctions are for the experienced Witcher, thanks to their high toxicity and the risk that comes with them. Yet so worth it!

These are alchemy potions made with specific monster mutagens that Geralt gets during a Witcher contract kill. These provide great bonuses, but come with a very high toxicity, so it's best to weigh your options before using.

  • Troll Decoction: Constant Vitality regeneration in and out of combat. For Witchers expecting multiple waves of enemies.
  • Ekimmara Decoction: A Witcher restores Vitality with every successful strike against an enemy.
  • Succubus Decoction: The longer the battle, the harder the Witcher strikes!
  • Alghoul Decoction: Adrenaline is generated more quickly by a Witcher in combat, but the effect is broken upon the first successful strike from an enemy.
  • Werewolf Decoction: Running, sprinting, and jumping outside of combat doesn't use Stamina.

More will follow in my Potions Guide coming soon which will include how to make bombs and more.

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

Wait for a messenger bearing a letter from Yennefer

Mutations are one of the biggest novelties introduced by Blood and Wine. They are powerful unique abilities that vastly enhance Geralt's already impressive skills. The mutations are not available by default and to gain access to them you will have to find the secret laboratory of Dr. Moreau, located in the ruins inside the Valley of the Nine. The side quest Turn and Face the Strange is associated with reaching the lab. In order to unlock this quest you must wait until Geralt gets approached bya messenger bearing a letter from Yennefer. The messenger should appear shortly after the completion of the main quest Blood Run. Snoop around Beauclair until you see a short scene showing your encounter with the messenger.

The letter will inform Geralt of Professor Moreau and his lost workshop. You must now complete the Turn and Face the Strange quest, which was described in detail in a separate chapter of this guide. At the end of this quest, Geralt will enter the casket-like object shown in the picture above. Using Professor Moreau's equipment will enable you to acquire mutations.

Open the character screen where you spend skill points received through leveling up. Then select the mutations icon (or press C) to open a new screen. You can now unlock mutations from a total of twelve available in the expansion. In order to obtain a specific mutation (more specifically - to carry out research that will result in discovering it), Geralt must have free skill points (the ones received for obtaining new experience levels) and have enough greater mutagens in his inventory.

Once a mutation is researched, you must activate it. What's very important, you can't have more than one mutation active simultaneously. Because of that you should always select an active mutation which suits your current needs (for example the requirements for combat).

One passive mutation called Strengthened Synapses is developed while you obtain new active mutations. The passive mutation becomes stronger as you buy new active mutations and it unlocks additional slots for skills in the character tab. Requirements for unlocking new slots are as follows:

Witcher
  • First new skill slot - Researching two mutations.
  • Second new skill slot - Researching four mutations.
  • Third new skill slot - Researching eight mutations.
  • Fourth new skill slot - Researching all twelve mutations.

List and descriptions of mutations

1) Magic Sensibilities - One of the 'starter' mutations. It unlocks the possibility to deal critical damage with Witcher signs. Chance for dealing critical damage and the strength of critical hits increases as the intensity of the sign increases. In addition to that, opponents killed by critical damage from a sign are exploding. It is a good mutation if you like to use Witcher signs during the combat. However, it is important to have many signs-related skills in the active slots when you use this mutagen. Thanks to that the overall sign intensity will be higher and thus the mutation will be more effective.

2) Deadly Counter - One of the 'starter' mutations. It allows dealing 25% more damage with sword to humans who are resistant to counterattacks and to monsters. In other cases a counterattack can automatically trigger a finisher if the health bar of the attacker is shorter than 25%. You will gain the most of this mutation if you depend on counterattacks in melee combat since in that case Geralt can count on both statistic bonuses coming from this mutagen.

3) Toxic Blood - One of the 'starter' mutations. When Geralt is hit during a melee combat, the attacker will automatically receive damage equal to 1.5% of damage dealt multiplied by number of toxicity points. Using this mutation can be very helpful when fighting stronger opponents who deal large number of damage. However, you must remember to keep toxicity on high level so that you gain more profits from this mutagen.

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4) Piercing Cold - This mutation improves the Aard sign and gives it a 25% chance for freezing the opponent. If the enemy is frozen and knocked over on the ground, he will die instantly. If he is not frozen, then he will receive very high additional damage. These improvements greatly improve effectiveness and usefulness of Aard sign. What's more, since it provides you with a few different bonuses, you don't need to hope for a single specific one. Take interest in this mutation if you use Aard sign frequently and most of all if you face an opponent whose weakness is this sign.

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5) Conductors of Magic - Thanks to this mutation damage dealt by Witcher signs will be increased by 50% of damage of your active sword. In order to receive the bonus Geralt must use a magic sword, unique sword or one of the Witcher gear swords. You can gain the most from this mutation if you use a very good weapon which deals massive damage. Because of that it is best to wait with activating this mutation until Geralt obtains one of the best swords available in the game.

6) Adrenaline Rush - At the start of the battle this mutation increases the strength of attacks and intensity of Witcher signs by 30% for 30 seconds per each opponent except for the first one. Further in the battle the attack strength and sign intensity is reduced by 10 percent per each opponent except for the first one. You should use this mutation during encounters in which Geralt must defeat many opponents. Only then you will feel the difference provided by this mutation and you will be able to easily eliminate groups of enemies.

7) Second Life - As the name of the mutation suggests, it protects Geralt from dying. When the protagonist loses all his health points, he becomes temporarily invulnerable and his health is fully regenerated. The mutation can activate only once every three minutes. Despite this limitation it is very useful. If you play on one of higher difficulties, you should unlock it as quickly as possible. On lower difficulties you should activate it before each harder battle (for example against a boss).

8) Bloodbath - This mutation guarantees that each final hit performed with sword cuts of opponent's limb or activates a finisher. In addition to that, each successful melee attack increases the attack strength by 5% till the end of the battle. The bonus stacks for as long as Geralt won't receive any damage from opponents. You should consider using this mutation in battles when you must defeat slower enemies and the ones who have more trouble with hitting you (even with a weak attack). Otherwise each hit will reduce the bonus from this mutation.

9) Cat Eyes - The mutation greatly increase the crossbow damage and increase the chance for a critical hit performed with that weapon by 50 percent. In addition to that, the bolts can penetrate and stun the opponents and the health of hit opponent who had full strength is reduced by 15%. You should take interest in this mutation if you use crossbow in combat frequently. However, you should use it only after Geralt obtains one of the best crossbows available in the game or after he gets some unique set of bolts.

10) Metamorphosis - Due to this mutation using critical effects on opponents activates a random potion for two minutes. It happens without affecting the current toxicity level. Up to three potions can be active simultaneously. In addition to that, the mutation automatically lightens up darker locations. You can consider using this mutation, but only if you greatly improved alchemical abilities of the protagonist.

11) Euphoria - This mutation increases the damage dealt with a sword, and the power of signs by 0.75% for each point of poisoning. Consider activating this mutation, if you constantly keep Geralt's poisoning level on a high level, because only then you will notice the boost to the statistics.

12) Mutated Skin - This mutation lowers the damage received by 15% for each adrenaline point. Consider using this mutation if you are playing on one of the higher difficulty levels, or you are planning a fight with a strong enemy.